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50Maritime Reporter & Engineering News company. OSC does its own software de- velopment. "We are connecting up DP systems, manouvering handles touch- screens, mapping systems, radars, allkind of hardware and software that typi- cally is onboard a ship. We connect thast into our simulators and read the signalsfrom those and send them signals back sothat they believe they are onboard a real vessel." This software is combined with the virtual world of the 3D game engine. "The difficult thing is producing the mathematical modeling, not the 3Dworld," Monsholm said. The design department designs the vi-sualization system, or how the visual world is going to be presented. To pro- vide realism, there are 50 projectors inthe large dome, of which 27 for the upper bridge, in order to provide a full 360 deg. view. OSC has developed technology to develop and combine the images so that they look correct, although the surface they are projected on is non-linear, also providing edge blending. The simulator also includes an instructor station whereeverything is controlled, including weather and wave conditions, time of day, etc. The trainig scenario is directed from the station, with eventual failures provided to add realism in the training scenario. In the server room there will be between 80 and 100 computers servingthe simulators.The training concepts used for the sim-ulator training have been developed by OSC and Aalesund University College, and are recognized worldwide as the market-leading solution for team-based simulator training for offshore opera- tions. There are two persons in the in- structor station, a Ship's Master in charge TrainingThe Offshore Simulator Center in Aalesund, Norway, with the smaller Crane Simulator domes seen behindthe big Anchor Handling Simulator. MR#11 (50-57):MR Template 11/6/2012 8:47 PM Page 50