Page 57: of Maritime Reporter Magazine (November 2020)
Workboat Edition
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FIREFIGHTING
Non-Traditional Simulation &
Maritime FireFighting
Photo: VSTEP
By Matthew Bonvento & Captain Emil Muccin, USMS ur COVID-19 Maritime ment, a lifeboat, cargo control system medium for showing students that their world continues to change and even ? re? ghting. This type of sim- effort translates into progress. But most as our perspectives on edu- ulation is extremely realistic, functional importantly, game incentive structures
Ocation and training with and for many potential mariners maybe provide a way to support and reward be- the availability of online learning and their introduction to cutting their teeth haviors consistent with growth mindset, conferencing, an increased use of webi- on ship handling, navigation and yes such as persistence and use of strategy.” nars, and the use of simulation technol- ship board ? re? ghting. (O’Rourke, Haimovitz, Ballweber, ogy must evolve if we are to be able to Some key aspects of simulation in- Dweck & Popovic 2014). And what is continue to train and maintain skill sets clude the ability of students and profes- simulation, but an advanced and very as we navigate the current and predict- sionals to enhance their skill level, while expensive video game?
ed restrictions on movement. Changes providing hands on realistic training that Today more than ever training needs made now may eventually become fully is risk free. When a trainer has the capa- to be specialized and supplement writ- integrated in to future iterations of train- bility of repeating training scenario’s or ten and practical training assessments. ing in many industries. building on them, it allows the student Fire? ghting is a prime skill and func-
An increasing use in the simulated ex- to progress while repeating and retain- tion that can now be virtually simulated perience can be similar to or completely ing skill based operations that lead to where the student can utilize their edu- different from what a mariner or student increased competence and con? dence of cation and training to for example lead, would encounter on the waters. A mari- the mariner. plan, locate, control and extinguish a ner utilizing simulation technology is In a recent paper entitled Brain virtual ? re aboard ship. This scenario able to navigate the arti? cial ship and Points: A Growth Mindset Incentive typically only occurs at an approved ? re- waters, move around on board the ship, Structure Boosts persistence in an Edu- ? ghting facility under controlled condi- and importantly interact with equipment cational Game, the authors can pinpoint tions where a student may not be the on- or features of the ship. Simulation has the direct correlation between the use scene leader. What better environment come to encompass many areas includ- of video games and learning. “Con- then permitting all students to take the ing: a ship’s bridge, tug, polar environ- stant interactive feedback provides a lead and control a ? re emergency team www.marinelink.com 57
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